Xcom 2 Utility Slots Mod

Utility items Soldier equipment XCOM 2 Guide. Just like the items described in the previous chapters, utility items are equipped in the same slot that your soldiers carry grenades in normally - to double the number of slots available, you will need to equip. Mod Request modify armor's utility slots I made a post similar to this earlier but it didnt seem to get much viability so I want to recreate the post with new wording. So I've enjoyed the way Long War 2 had handled the ability to carry upto 3 utility items from the start by adding mobility penalties to each utility item. The more you carry.

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Utility items, such as the Mindshield, are extremely powerful, yet at the same time quite situational.

Mods For Xcom 2

Man does not live by grenades and ammo alone, and the game offers a wide range of utility items, which will surely come in handy on numerous occasions. Just like the items described in the previous chapters, utility items are equipped in the same slot that your soldiers carry grenades in normally - to double the number of slots available, you will need to equip your units with medium armor (Predator, Warden). Additionally, as always, your soldiers can't carry two identical items at the same time.

A full list of all the researches and projects required to unlock a given utility item can be found in the 'New technology' chapter, as well as in the following table.

Available utility items

Name

Description

Cost

Requirements

Hazmat Vest

Increases the health points of the soldier by 2.

Gives immunity to fire, poison and acid.

1x Elerium Core

Experimental Armor (project)

Hellweave

Increases the health points of the soldier by 2.

Melee attacks on the soldier ignite the target, dealing damage over time.

1x Elerium Core

Chryssalid Autopsy (research)

Nanoscale Vest

Increases the health points of the soldier by 1.

30x Supplies

2x Advent Trooper Corpse

Hybrid Materials (research)

Plated Vest

Increases the health points of the soldier by 2.

Increases the armor of the soldier by 1.

1x Elerium Core

Experimental Armor (project)

Stasis Vest

Increases the health points of the soldier by 2.

Regenerates 2 health points each turn, up to a maximum of 8 health points.

1x Elerium Core

Experimental Armor (project)

Battle Scanner

Gives vision of the specified area, revealing any hidden enemies at the same time.

Additionally, reveals all Faceless enemies in the area.

30x Supplies

Advent Trooper Autopsy (research)

Mindshield

Renders the wearer immune to psionic-induced status effects, such as panic, mind control, disorientation.

Soldiers can still be damaged by psionic abilities.

45x Supplies

1x Sectoid Corpse

Sectoid Autopsy (research)

Mimic Beacon

Creates an identical copy of the soldier using it.

The copy has the same amount of health and armor as the original.

The copy cannot attack, but it attracts enemy attention.

50x Supplies

2x Faceless Corpse

Faceless Autopsy (research)

Medikit

Heals 4 health points. Stabilizes the target, removing poison, acid and fire effects.

1 charge.

The soldier wielding the item is immune to poison.

35x Supplies

none

Nanomedikit

Heals 6 health points. Stabilizes the target, removing poison, acid and fire effects.

1 charge.

The soldier wielding the item is immune to poison.

50x Supplies

1x Viper Corpse

Battlefield Medicine (research)

Overdrive Serum

Increases the mobility of the soldier, gives immunity to psionic-induced status effects and decreases received damage.

The effect lasts for 2 rounds.

A 1-time only item - disappears permanently upon usage.

35x Supplies

1x Berserker Corpse

Berserker Autopsy (research)

Skulljack

Allows the soldiers to hack enemies, granting access to Intel, or giving you a random alien facility lead.

A story-related item.

Enemies struck by Skulljack are immediately killed, regardless of their health and the result of hacking.

After completing the 'Skullmining' research, the HACK attribute of the soldier wielding it is increased by 25 points.

50x Supplies

Proving Ground (facility)

Please note the following:

Sethorven Xcom 2 Mod List

Xcom 2 Utility Slots ModXcom 2 Utility Slots Mod

Xcom 2 Utility Slots Mods

  • Additional armors (HazmatVest, PlatedVest, NanoscaleVest, StasisVest and Hellwave) are extremely situational items, which are in general less effective than the rest of the items of the group, not to mention grenades and / or ammo. Those are worth using only when you lack any better items to equip your soldiers with.
  • Mimic Beacon is an extremely effective tool used to distract enemies, which is even more valuable on higher difficulty levels. After activating, an ideal copy of the soldier using it will appear on the battlefield, and the enemies will focus fire on the decoy. It's even more useful when you accidentally attract attention of more than 1 group of enemies at the same time. You should always have at least 1 Mimic Beacon at your disposal.
  • Medikit and Nanomedikit are best given to a Specialist-class soldier, with the Medical Protocol ability. Thanks to that, the soldier will have an increased amount of healings that he / she will be able to perform on the battlefield, not to mention the ability to use them from a huge distance. Poison immunity is the icing on the cake.
  • Skulljack is another item that you should equip your Specialist soldier with, as it increase the HACK attribute by 25 points. The item itself allows you to 'Skullmine' a soldier, gaining Intel or a random alien facility lead - aside from that, it's a one-shot-one-kill item, eliminating the enemy you used it on after the process ends.
  • Battle Scanner is useful when you want to scan the area that is shrouded in the fog of war, especially building rooftops and you don't want to attract any unwanted attention. Additionally, it's a perfect tool against camouflaged enemies - Faceless enemies will be instantly revealed and Chryssalids will be pulled out of the ground. This item should be given to a Sharpshooter-class soldier, who will in most cases be too far away from the target to hurt it with a grenade either way.
  • Mindshield is a perfect item for your Rangers, who will almost always be running between a group of enemies. Thanks to that, they will be immune to psi abilities of the Sectoid, as well as the mind-controlling ability of the Avatar.
  • Overdrive Serum gives a huge boost to various stats, but the item is extremely situational, the effect lasts only 2 rounds and the item is permanently lost once used. You can find at least several better items to use the limited utility slot space.

Xcom 2 Mods

  1. [WoTC] Mod Config Menu
  2. [WoTC] Invisible Parts for Hero Units
  3. [WoTC] Idle Suppression
  4. [WoTC] Unrestricted Customization
  5. [WoTC] Halo Weapons Medley
  6. [WoTC] Halo: Elites
  7. [WoTC] Halo Reach Helmets
  8. Halo Reach MJOLNIR Armor Variants
  9. [WoTC] Alien Armor Customization
  10. Queek's Sangheili Voice Pack #1/#2
  11. [WoTC] Sienna/Bardin/Kruber/Kerillian/Saltzpyre Voicepacks
  12. [WoTC] Stealth Overhaul
  13. Primary Secondaries
  14. Reward Decks Refresher
  15. [WoTC] Combat Knives
  16. [WoTC] Titanfall Weapons
  17. [WoTC + TLP] Halo Covenant Weapons
  18. [WoTC] Star Wars Galactic Republic Weapons
  19. [WoTC] CoD4: MWR SAS Uniforms
  20. [WoTC] Nice Mission Debriefing
  21. [WoTC] Better Grappling!
  22. [WoTC] Bio Troops
  23. [WoTC] Raider Faction: Marauders
  24. [WoTC] Raider Faction: Rogue XCOM Operatives
  25. [WoTC] Raider Faction: SCP Foundation Operatives (Almost) Standalone
  26. [WoTC] Allow for Larger Squads
  27. Additional Mission Types
  28. Full Character Customization
  29. Arbiter Voicepack (Halo 3)
  30. Commander's Choice
  31. Borderlands 2 Zero Voicepack
  32. Welsh Eng. (COH2) Voicepack
  33. Weapon Sidegrade

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